Back to Prompt LibraryKeyboard: Arrow keys to move, Space to shoot
Gamepad: Left stick to move, A button to shoot
Games
8-bit Space Shooter
Classic arcade-style space shooter with pixel art graphics and gamepad support
Guide
8-bit Space Shooter
Build a retro arcade-style space shooter game with pixel art graphics.
No Setup Required
This is a frontend-only game. Just run it and play!
Controls:
Final Prompt
### Purpose Build a classic 8-bit style space shooter arcade game that runs in the browser. ### Game Design **Visual Style** - Retro 8-bit pixel art aesthetic - Starfield background scrolling vertically - Pixelated player ship, enemies, and projectiles - Screen shake on explosions - Retro color palette (limited colors like NES/arcade) **Player Ship** - Positioned at bottom of screen - Smooth movement in all directions - Firing laser projectiles upward - 3 lives, shown as ship icons - Brief invincibility after getting hit (flashing effect) **Enemies** - Multiple enemy types with different movement patterns - Basic enemies: move down in formation - Zigzag enemies: move side to side while descending - Fast enemies: quick dive attacks - Enemies spawn in waves, increasing difficulty **Combat & Effects** - When projectile hits enemy: enemy explodes with particle explosion effect - When enemy hits player: player explodes, loses a life, respawns with invincibility - Explosion animation: pixelated burst, expanding then fading - Sound effects: 8-bit style pew-pew, explosions, power-up pickup **Power-ups** - Dropped randomly by destroyed enemies - Double shot: fire two projectiles - Speed boost: faster movement - Shield: absorbs one hit - Power-ups last 10 seconds **Scoring** - Points per enemy destroyed (10, 25, 50 based on type) - Bonus points for wave completion - High score saved to localStorage - Score displayed at top of screen **Game Flow** - Start screen with "PRESS START" flashing - Wave number displayed at start of each wave - Game over screen showing final score and high score - "PLAY AGAIN" option ### Controls **Keyboard** - Arrow keys: Move ship (up, down, left, right) - Space: Fire weapon - Enter: Start game / Restart **Gamepad Support (IMPORTANT)** The entire game must be playable with a gamepad controller, including menus: - Use the Gamepad API: https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API - Left analog stick: Move ship - A button (buttons[0]): Fire weapon - Start button (buttons[9]): Start game / Pause - A button on start screen: Begin game - A button on game over screen: Play again - Poll gamepad state in game loop using `navigator.getGamepads()` - Show "Gamepad Connected" message when controller detected ### Technical Notes - Use HTML5 Canvas for rendering - 60 FPS game loop with requestAnimationFrame - Responsive canvas that scales to fit screen - No external dependencies needed